We are Dabadu
and we really
love what we do

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2012
A long time ago…

We were born in 2012, in between Barcelona and Cervera, as an adventure to do what we always had wanted since we were kids: beautiful and fun games.

2012
A long time ago…

We were born in 2012, in betweenBarcelona and Cervera, as an adventure to do what we always had wanted since we were kids: beautiful and fun games.

2013 — 2014
After the excellent feedback from our first two experiments aimed at children (Gardenlab —2013— and Dismonster —2014—, both awarded at the "El Chupete international festival"), we decided to get into a more ambitious project: It's Full Of Sparks.

2016
It's Full Of Sparks… and set everything on fire
The game’s launch presented us with the challenge of professionalizing the company’s structure. We faced it without losing the Dabadu spirit: a flat structure with involved team that loves what it does and works on the details, and also taking good care of this fantastic team.

2016
It's Full Of Sparks… and set everything on fire
The game’s launch presented us with the challenge of professionalizing the company’s structure. We faced it without losing the Dabadu spirit: a flat structure with involved team that loves what it does and works on the details, and also taking good care of this fantastic team.

2018
Finally we launched It's Full Of Sparks in 2018 published with Noodlecake and... ta-da! 2 milion organic downloads in the first week, Game of the Day on AppStore globally, very positive reviews in specialized publications, and it still appears today in many lists of the best games... something clicked at that moment...

2018 — 2019
Growing up, without losing the pleasure of dancing
The creative machine didn't stop for a moment, and while we were flooding the world with firecrackers, we started to evolve two ideas in parallel: a mix of arcade and card game, finally called Shell Shocked, and a game that mixes giant plushies, rhythm challenges and cities on fire -yes, you read that right-.. Giant Dancing Plushies!

2018 — 2019
Growing up, without losing the pleasure of dancing
The creative machine didn't stop for a moment, and while we were flooding the world with firecrackers, we started to evolve two ideas in parallel: a mix of arcade and card game, finally called Shell Shocked, and a game that mixes giant plushies, rhythm challenges and cities on fire -yes, you read that right-.. Giant Dancing Plushies!

2019 — 2020
Partnering with Rogue Co. we published Shell Shocked (2019) and Giant Dancing Plushies (2020), which have been received by the public and critics with the great enthusiasm and have both been featured as Game of the Day in the Appstore, Game Selected by Apple Editros Team, and our giant plushies were chosen to inaugurate the Google Play Pass service in exclusive.

2021 — 2022
Sharing a parade with our best of friends
During 2021 the opportunity arose for us to enter the IP world together with our mates at Rogue Co, incorporating Sanrio and Netflix to the equation. Our first game for a streaming platform couldn't be more fun: Hello Kitty and Friends Happiness Parade! A challenge we enjoyed in every detail.

2021 — 2022
Sharing a parade with our best of friends
During 2021 the opportunity arose for us to enter the IP world together with our mates at Rogue Co, incorporating Sanrio and Netflix to the equation. Our first game for a streaming platform couldn't be more fun: Hello Kitty and Friends Happiness Parade! A challenge we enjoyed in every detail.

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